The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!
Customer Reviews:
Avg. Customer Rating: 3.5 / 5.0
A bit "thin" for the price...:
I was hoping this supplement would contain tons of content for players however all you are really getting is 2 new races, 3 classes and a multi-class. The paragon paths are interesting, but are more background based than adventuring based. Could have done without the region descriptions as they are already in the FR campaign guide. This should have been replaced with more feats, rituals, and maybe some realm specific expanded powers for the core classes. Or something else to make playing the... more info
Fogotten Realms Player's Handbook:
I think that overall this is a GREAT product. It has a lot of very good information. I am not familiar at all with the old 3.5 FR setting, so there was no adjustment period to me. I bought this to run my first game in years, so I am pretty excited and am glad this information covered so much for me!!!
Players Guide for Forgotten Realms:
A must have for playing in the Living Forgotten Realms. Swordmages are pretty dang cool. Much more helpful than the DM's guide. Some extra feats for core book characters, so at least another staple to have on the shelf.
Lots of crunch. Little fluff:
The player's guide is the second part of WOTC's re-introduction of the Forgotten Realms. It follows their new marketing paradigm...lots of mechanics, but little substance and flavor. Granted this book is for the players. The GM is recommended to buy the Campaign Setting. The mechanics are good. I like 4e mechanics, but I am not a fan of the big font, white spaces, and low page count in these books.
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